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| Not the Average Cooler A short roundup | |
| (Review by MS, January 1, 2002) |
In our last heatsink round-up, we were looking at some reduced noise coolers that would be capable of handling the extreme heat generated by an AMD Athlon overclocked to 1715 MHz (roughly equivalent to a Quantispeed rating of 2100 MHz) with a core voltage of 1.84 V. Whoever read the review might remember that there were only very few candidates that actually qualified to handle this beast without running into heat-induced lockups and BSODs under full load. We have since been asked to take a look at some more coolers potentially better equipped to remove thermal load from the CPU. Among those brave enough to accept the LostCircuits challenge were Gabe Rouchon (Swiftech) and Toni from Plycon both of whom supplied us with about the finest coolers ever made by mankind (hehehe).
Some Basics (safe to skip if you're not intersted in thermodynamics)
Before I go into the details, here is a quick run-down of what is involved:
All in all, the essence of this short excursion is to explain why one cooler, even though it provides lower idle temperatures can be much less efficient under load to the point where the system crashes because of exceeding the maximum tolerable operating temperature. Spinning this a bit farther, the optimal cooler would be a compromise between heat buffering (high thermal capacitance) and rapid dissipation (converting thermal load into fast dissipation of energy). The result is the concept we have seen emerging in the past few months: A bi-metal device composed of a heavy-metal core embedded into aluminum with low thermal capacitance, which, therefore, gives off the energy rapidly into the environment (air). The trick in this case is that the limited heat transfer through a relatively small die surface area to the core is getting turbocharged by what could best be described as sucking out the energy through a large surface interface by the surrounding aluminum.
Noise, Laminar Air Flow and Turbulence
The exchange of energy (heat) between the heatsink and the air being pumped through the fins depends on the surface area. Surface area can be increased by adding structure, however, there is a limitation to how much structure can do. For me, the best example goes back to my own days of building windsurfers. The paradox was that a smooth board was slower than a board with sandpaper-like surface. The explanation is that a micro-textured surface can cause a distinct interface layer where individual molecules of air (or, in this case, water) are trapped which act like ball bearings and prevent any interchange between the board and the surrounding media. This phenomenon is the reason why polished fins can have better heat exchange characteristics than porous ones with a nominally higher surface area. In other words, if surface is to be increased, one better make sure that the structures are enough to create surface increase without leading to pockets. There are other considerations like laminar flow, flow resistance and back pressure that influence the performance of a heatsink but it would lead too far to go into all the details here.
Dead Center or Eye of the Storm
Conventional cooling fans have one big problem. The area that is supposed to receive most air flow is the center of the heatsink, yet, the motor of the fan in its center actually blocks the air flow right where it would be most important. Consequently, the periphery of the cooler receives most air and will be cooled better than the center that is in direct contact with the CPU die. The possible work around is to not use an axial but a radial fan also known as squirrel-age blower. A side effect of these blowers is lower noise. The first widely publicized description of this concept goes back to Brett "3fingers" Jacobs' V2 setup: "Chilling" is probably the best description of this rig.
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