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LOSTCIRCUITS
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| AMD Athlon64 FX53 Back to the top | |
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(Review by MS, July 1, 2004) |
| AMD Athlon64 3000+ At: |
3D Rendering
3D rendering is one of the most time and CPU cycle-consuming applications imaginable. Redering times of 3-4 hours per frame for a photorealistic representation of any object are no exception, often times, rendering times exceed even days, depending on the complexity of the object, the resolution and the level of detail and effects. Needless to say that this genre of application is one of the few where cutting edge technology not only changes the annoyance factor but also results in direct increase in productivity and, by extension, monetary reward.
The most commonly employed program is Discreet's 3ds max formerly known as 3D Studio Max since it constitutes a reasonable compromise between price and performance. On the other end of the scale are programs like Caligari TrueSpace or ElectricImage's Amorphium, with the latter being one of the most intuitive entry-level 3D modeling and rendering programs out there. Historically, AMD CPUs have not done well in 3ds max, part of which, however onlyh reflects the choice of the model sujected to the rendering. In short, high vertex counts and complex geometry will favor the better floating point performance of the AMD processors whereas more textures including light effects will favor the P4.
C-Balls and Single Pipe
| AMD Athlon64 3800+ At: |
3dsmax Underwater Environment and Amorphium3
Whereas in the two top benchmarks the 3800+ takes the lead, at least within the field of AMD CPUs, it has to yield to the FX53 in the Unterwater Environment and the same is true for the Amorphium3 Benchmark.
next page: => Cinebench 2003 =>
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