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| AMD Athlon XP3000+ Cache me if you can.. | |
| (Review by MS, Feb 10, 2003) |
Every CPU manufacturer has their own favorites where the quality of the game does not matter but the performance of the CPU. Since we don't want to stretch it with John Carmack and associates, we won't post any DOOM III benches but our revenge is that we skip Quake3 as well. Just kidding, I just don't want to ever look at these benchmarks again, unless there is a new version. Rather we stick with UnrealTournament 2003 and since we still have not been able to resolve the lag of the CD access in the retail version that is used by e.g. the [H]ardOCP script as much as we like it, we stick with the built-in benchmark that gives us two average scores for the flyby and botmatch. This is legitimate as long as we are sticking with constant parameters like a fixed resolution. Moreover, anybody can recreate the scores on his or her system without buying the game.
Unreal Tournament 2003

the difference between the XP3000+ and the P4 3.06 are almost nonexistent in the Flyby domain even though there is a definite margin to the XP2800+. In the Botmatch, differences are more obvious but overall, we are still only talking about 10% between the slowest and the fastest contender with the XP3000+ right in the middle.
Comanche4

It is memory bandwidth that turns the tables in favor of the P4 on the Granite Bay
After business and content creation, not to mention the games, we still have some professional OpenGL applications
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