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LOSTCIRCUITS

SHORTCUTS:
A matter of 8 cores
Dual Independent Buses
FBDIMMs or back to the MTH
FBDIMMs, Take 2
The S5000XVN
Test Configuration
Memory Bandwidth
Latencies
Intercore and cache communication
DVD Shrink, & Mainconcept H.264
Futuremarks
Cinebench, POV Ray
TrueSpace and Render Power
Power Consumption
Final Thoughts

Give Us Some Feedback on this Review

 Intel's V8-Demo System
"Octopussy"
(Review by MS, May 31, 2007)

TrueSpace 5.1

For reasons of consistency and because Caligari has still not send us the promised copy of TrueSpace 7.5, we are still using the 5.1 version of TrueSpace. The "older" versions of TrueSpace have a bit of a lag during the initial phase, which is the main factor that skews the scaling with multiple processors / cores.

Compared to the first times we were running TrueSpace almost 7 years ago, seeing eight distinct render lines opens up completely new ways of thinking about 3D Rendering.

Render time [sec], lower is better.

The somewhat strange feeling is reinforced when we are looking at the processing time that it takes to complete a 1024x768 rendering of Adam Trachtenberg's "Vases" using 2 x AA.

In terms of power consumption per render pass, the 8 core system lags a bit behind the top contenders but it definitely makes up for that in speed. Also, with the newer versions of TrueSpace, the initial lag phase is greatly reduced, making that system even faster and - by extension - more power efficient since the total power consumption is shown as render time x peak power consumption.


(BX80557E6300)

next page: => CPU Power Consumption =>

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