|
Advice Beginners BIOS Guide CPUs Links Mainboards Memory Network Storage Video/Sound Cards Contact Forum SiteMap Sponsors WebNews Home |
. | . |
Prices: Mainboards ABIT ASUS Chaintech Shuttle Soyo Tyan CPU Intel P4 2.4C-800 P4 2.6C-800 P4 2.8C-800 P4 3.0-800 P4 3.2-800 AMD AthlonXP XP 1700+ XP 2000+ XP 2400+ XP 2500+ XP 2700+ XP 3000+ XP 3200+ Athlon64 Athlon64 3200+ Athlon64 FX-51 Opteron Opteron 240 Opteron 242 Opteron 244 Opteron 246 Memory Corsair Crucial Kingston Mushkin OCZ |
|
|
|
LOSTCIRCUITS
|
|
| Intel's SkullTrail Extreme Platform Playground of the Titans | |
|
(Author: Michael Schuette, February 10, 2008) |
Gaming Performance
World In Conflict




World in Conflict was run at 800x600 resolution with medium image quality. Granted that even at this resolution, there is a limitation in the graphics cards at the medium quality settings, we feel that it is justified to at least maintain a modicum of image quality.
World In Conflict is another example of relatively poor thread level parallelism. Arguably, there are at least two cores that are taking the brunt of the game requirements and, in combination with the rest of the system resource allocation appears to be enough to keep the Skulltrail abreast of the competition.
next page: => Gaming Performance: Crysis =>
All advice and educational articles on LostCircuits are free, but if you feel you can, please make a small donation to us!