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LOSTCIRCUITS

SHORTCUTS:
The Ultimate Dream Machine
Snoops and Filters
Intels Snoop Filter Implementation
SkullTrail Extreme D5400SX
System Configurations
Power Play
3D Rendering and Energy Efficiency
Cinebench
DVD-Shrink, MainConcept
VirtualDub / DivX 6.8
3DMark'06
World In Conflict
Crysis
F.E.A.R.
UnrealTournament3
The Final Analysis

Give Us Some Feedback on this Article

 Intel's SkullTrail Extreme Platform
Playground of the Titans
(Author: Michael Schuette, February 10, 2008)

Gaming Performance

Crysis

Crysis is based on the Cry engine already used in FarCry. Aside from extremely demanding graphics, there is not really much in terms of multithreading going on. We ran both the 32-bit and the 64-bit built-in CPU benchmark.

Crysis benchmark results at 800x600 with image quality set to "low"

Crysis really doesn't have much to offer with respect to SMP support. The main workload appears to be spread over the two physical processors, which, given the issues of bus contention caused by snooping does not bode well for performance. This is reflected in the benchmark results.

next page: => Gaming Performance: UnrealTournament3 =>

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