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LOSTCIRCUITS
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| Intel's SkullTrail Extreme Platform Playground of the Titans | |
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(Author: Michael Schuette, February 10, 2008) |
3D Rendering: Caligari TrueSpace
TrueSpace is one of the best application out there to measure multiprocessor performance.
Vases

Adam Trachtenberg's model was rendered at 1024 x 768 with raytracing enabled and 2 x AA. The screenshot shows the leapfrogging scan lines in the case of Intel's V8 system using 8 processors. In the case of the SkullTrail System, the screen shot would look identical
Render Time


Render time in seconds, lower is better. We didn't expect otherwise, the SkullTrail wins by a clear margin
Power Consumption per Renderpass


Rendertime multiplied with the power consumption measured during the rendering. The result shows the energy efficiency for 3D rendering under full utilization of all CPU resources. Lower is better. The SkullTrail system is upset only by a single quad core Penryn (Yorkfield) CPU running at 333 MHz host bus interface. Even the QX9770 comes in at a lower power efficiency but that is with the caveat that the samples had a somewhat inflated power consumption that will be addressed in the production runs.
next page: => Cinebench =>
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