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LOSTCIRCUITS

SHORTCUTS:
A Higher Bus Frequency
Test Configurations
Memory Subsystem
Power Consumption
3D Rendering Energy Efficiency
Cinebench
AV Encoding: DVD-Shrink, DrDivX, MainConcept
AV Encoding: Virtualdub / DivX and SSE4
Gaming: 3DMark '06
FarCry
F.E.A.R.
The Down and Dirty
Dis-Illusions

Give Us Some Feedback on this Review

 Intel's Yorkfield QX9770 at 3.2 GHz
I have the Power!!
(Review by Michael Schuette, November 25, 2007)

3D Rendering Performance

Caligari TrueSpace

TrueSpace is probably the best application out there to measure multiprocessor performance. Also, there is only a limited impact of the cache since most of the data are non-recurrent. Whereas there was only a marginal performance gain between the QX6850 and the QX9650, primarily attributable to running the memory at lower latencies (6-5-5 vs. 7-7-7), the QX9770 widens the gap because of its higher clock speed and memory bandwidth. For the record, the QX9650 when clocked to 8 x 400 MHz delivered the exact same results as the QX9770

Vases

Adam Trachtenberg's model was rendered at 1024 x 768 with raytracing enabled and 2 x AA. The screenshot shows the leapfrogging scan lines in the case of Intel's V8 system using 8 processors.

Render Time

Render time in seconds, lower is better.

Power Consumption per Renderpass

Rendertime multiplied with the power consumption measured during the rendering. The result shows the energy efficiency for 3D rendering under full utilization of all CPU resources. Lower is better.

It is interesting to see how the dominating energy efficiency of the QX9650 is mitigated in the case of the QX9770 by whatever Intel has done to this processor. For comparison, the QX9650 at 3.2 GHz doesn't really change its efficiency and comes in at 4600 Wsec per render pass.


(BX80557E6300)

next page: => Cinebench =>

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