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LOSTCIRCUITS

SHORTCUTS:
Energy-Efficiency
CPU vs. System Power
CPU Specs and Numbers
Test Setup, Benchmark Overview
Idle Power, Prime95
3D Rendering Power
Cinebench 2003
Memory Subsystem
Access Latencies
3DMark '05 and Gaming Power
FarCry, Call of Duty2
F.E.A.R., Prey
DOOM3
Final Thoughts

Give Us Some Feedback on this Review

 Low Power and Energy-Efficient CPUs from Intel and AMD
Core2 Duo E6300 vs. X2-3800+ (ADD) and X2-4600+ (ADO)
(Review by MS, August 20, 2006)

Cinebench 2003

We used the multithreaded rayracing as well as the OpenGL hardware rendering, the latter is interesting with respect to the CPU-memory subsystem. Higher scores are better.

The multithreaded rendering scales exclusively as a factor of clock speed and without any impact of the cache on performance.

If we take the runtime in second and multiply it by the power draw measured throughout the render pass, we get the total power per render pass:

The OpenGL benchmark results had some variation between results for all processors, it appears as if there is some randomness in those numbers. For example, in our initial testing, the E6700 repeatedly performed much worse than when we retested - in other words, it may be time to exclude this particular benchmark from further articles.

Athlon64 X2-3800+
(ADA3800DAA5CD)
Core2 Duo E6300
(HH80557PH0362M)

next page: => Memory Subsystem =>

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