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LOSTCIRCUITS

SHORTCUTS:
The Multiplier Legacy
Validating the New, Supporting the Old
Apples to Apples and Clocks to Clocks
System Disclosure, SiSoft Sandra Memory
PCMark2002, A Different Perspective
Benchmarks that won't: CodeCreatures, Comanche4
SPEC ViewPERF and diminishing returns
Fraggin the Quake3 Arena Scores
Expendable and the Chipset Frequency, 3DMark2001SE
3DMark2001SE: Behind the Looking Glass
Profiling Performance, Will Barton Challenge Hammer?
AMD Processor Steals
 333 MHz FSB for the Athlon   
The Unkept Promises
(Review by MS, September 2, 2002)
Test Configuration

  • Hardware
  • ASUS A7V333
  • AMD XP 2100+ Thoroughbred
  • ASUS V8460 Ultra Deluxe GeForce 4 Ti4600
  • 1 x 512 MB Mushkin PC3200
  • Maxtor D740X-L 80 GB HDD
  • Acer 32 x CDROM
  • SMC BDT9332 Etherpower
  • Software
  • Windows2000 Professional
  • Service Pack 2
  • DX8.1b
  • VIA 4-in-1 drivers 4.40
  • Detonator 30.00 drivers
  • SiSoft Sandra 2002 SP1
  • Expendable Timedemo
  • NovaLogic Comanche4
  • Quake3 Arena
  • Codecreatures
  • SPEC ViewPerf 6.1.2 AWadvs04
  • SPEC ViewPerf 6.1.2 DX06


SiSoft Sandra Memory Benchmark

By definition, raw Integer and Floating Point performance of a CPU does not change with manipulation of the front side bus as long as the clock speed is kept constant and in this case, we don't see any exception from the rule.

What will change though are the memory bandwidth numbers at the different settings, that is there will be some samll increase in bandwidth by going from the PC2100 speed to the PC2700 mode but, as outlined earlier, the difference will be small, courtesy of the limitation of the front side bus and the extremely high efficiency of the streaming and prefetching used for the buffering iteration of the benchmark.

As shown above, the impact of increasing the memory bus frequency only is minimal on streaming bandwidth. Rationally looked at, the results make perfectly sense in that streaming applications combined with prefetching or buffering can saturate the bus by staying in page for roughly 95% of all accesses. This can provide seamless back to back transactions because of the early issuing of a Read Command possible in DDR. On the other hand, it means that, if only one part of the two-tiered system bus bandwidth is increased, there won't be any benefits and that is exactly what happens here. Taking everything one step further, we are looking at an increase in FSB as well and, thus, the overall bandwidth available is 2.7 GB sec. A roughly 200 MB/s difference to the maximum possible bandwidth appears quite high but keep in mind that we are still working at over 92 % bus efficiency for the ALU bandwidth and a little less for the FPU bandwidth.

Overall, we are looking at a very impressive increase in available bandwidth but keep in mind that this will affect mostly streaming applications.

next page:    => PCMark2002 =>

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