Moderator: M_S
M_S wrote: *snip snip*![]()
Hell, you should be cruising just fine with that rig. The CPU doesn't draw that much power and as long as the graphics are in 2D mode, there is no stealing of cycles by the GPU so you get the whole benefit of the CPU power for what you need.
DavidC1 wrote:M_S wrote: *snip snip*![]()
Ah, there's the man. Where did you go all this time? That busy?
Anyways, please check UT3 out again. Set the screen percentage options in video from 50% to 100% and it won't look so pixellated anymore, and also perform normal.
BTW, I have done all tests with 3 driver revisions. There's total of 6 driver versions now, I stopped checking after the 3 as for the apps I have tested, the changes were very minor. I know the latest 2086(15.7.1) supports proper 24p playback, but I don't use this as HTPC.
A side effect of testing was confirmation of belief that hard drive performance DOES impact frames directly. When my freespace on my SSD dropped from 25GB to 15GB, performance dropped 10% in average.Hell, you should be cruising just fine with that rig. The CPU doesn't draw that much power and as long as the graphics are in 2D mode, there is no stealing of cycles by the GPU so you get the whole benefit of the CPU power for what you need.
DavidC1 wrote:M_S wrote:Actually, I noticed myself some anomalies with low resolutions
I did not know UT3 wasn't supposed to look like that actually. I know it looked just like that on the G965. Maybe I'll download the demo and try out again.
Update: I have figured out what's wrong with Unreal Tournament 3. You have to put the "Screen Percentage" in settings to 100%.
M_S wrote:I am a bit lost with that setting. I am always using "Fullscreen" mode, which would be 100%. Again, I can only guess what you mean here, but it makes sense because in "windowed" mode, you create a resource conflict between the 2D and the 3D engine, which you can eliminate by setting fullscreen mode, which completely turns off the 2D mode.
There's a difference between "Screen Percentage" and "Fullscreen Mode". Here's a good article on it:
http://www.tweakguides.com/UT3_5.htmlScreen Percentage: This slider controls the amount of screen space to render the game world in, and the lower the screen percentage, the smaller the game image will be on the screen. However, what actually happens is that the game takes this smaller image and by default upscales it to fill your screen (if UpscaleScreenPercentage=true in your UTEngine.ini file - see the Advanced Tweaking section). The result is that the in-game image becomes noticeably more blurry the lower the screen percentage setting is taken, and in return you gain more performance. In practice this is very similar to running the game at a specified proportion of your current resolution. For example a 50% screen percentage on a 1280x1024 resolution gives the visual equivalent of running at half the resolution.
I am a bit lost with that setting. I am always using "Fullscreen" mode, which would be 100%. Again, I can only guess what you mean here, but it makes sense because in "windowed" mode, you create a resource conflict between the 2D and the 3D engine, which you can eliminate by setting fullscreen mode, which completely turns off the 2D mode.
Screen Percentage: This slider controls the amount of screen space to render the game world in, and the lower the screen percentage, the smaller the game image will be on the screen. However, what actually happens is that the game takes this smaller image and by default upscales it to fill your screen (if UpscaleScreenPercentage=true in your UTEngine.ini file - see the Advanced Tweaking section). The result is that the in-game image becomes noticeably more blurry the lower the screen percentage setting is taken, and in return you gain more performance. In practice this is very similar to running the game at a specified proportion of your current resolution. For example a 50% screen percentage on a 1280x1024 resolution gives the visual equivalent of running at half the resolution.
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