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CPU Intel P4 840 D P4 820 D P4 630 P4 640 P4 650 P4 660 P4 670 AMD Athlon64 3500+ 3700+ 3800+ 4000+ X2-3800+ X2-4200+ X2-4400+ X2-4600+ X2-4800+ 1-Way Opteron Opteron 144 Opteron 146 Opteron 148 Opteron 150 Opteron 152 2-Way Opteron Opteron 240 Opteron 242 Opteron 244 Opteron 246 Opteron 248 Opteron 250 Opteron 252 2-Way Dual Core Opteron Opteron 270 Opteron 275 nVidia GF 7800GT GF 6800GT GF 6600GT ATI R X850 XT PE R X850 XT R X800 XT PE R X800 XT R X800 XL Memory Corsair Crucial Kingston Mushkin OCZ |
LOSTCIRCUITS |
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| Increased Memory Density --- Performance Hit? does system memory density matter? | |
| (Review by MS, October 26, 2003) |
| Mushkin Black At: |
Gaming Benchmarks part II
One of the most sensitive benchmarks with respect to memory performance is still 3DMark2001, even if the overall score may not show the big difference, the "Lobby" scene will reveal those differences more than any of the other benchmarks within.
3DMark2001SE

Red bars: 2 GB total, gray bars: 1 GB total system memory.
Low Detail

Red bars: 2 GB total, gray bars: 1 GB total system memory: The only scene that shows a difference is the Lobby scene.
High Detail

Red bars: 2 GB total, gray bars: 1 GB total system memory. Only the Lobby shows any differences.
Nature and High Polygon Count
Nature is usually limited by the graphics adapter and high Polygon in D3D still does not usually stress the AGP / memory subsystem enough to show a difference.

Red bars: 2 GB total, gray bars: 1 GB total system memory.
next page: => Professional OpenGL Performance: ViewPerf =>
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