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CPU Intel P4 840 D P4 820 D P4 630 P4 640 P4 650 P4 660 P4 670 AMD Athlon64 3500+ 3700+ 3800+ 4000+ X2-3800+ X2-4200+ X2-4400+ X2-4600+ X2-4800+ 1-Way Opteron Opteron 144 Opteron 146 Opteron 148 Opteron 150 Opteron 152 2-Way Opteron Opteron 240 Opteron 242 Opteron 244 Opteron 246 Opteron 248 Opteron 250 Opteron 252 2-Way Dual Core Opteron Opteron 270 Opteron 275 nVidia GF 7800GT GF 6800GT GF 6600GT ATI R X850 XT PE R X850 XT R X800 XT PE R X800 XT R X800 XL Memory Corsair Crucial Kingston Mushkin OCZ |
LOSTCIRCUITS |
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| Registered ECC DDR400 for the Athlon64 FX and Opteron | |
| (Review by MS, October 3, 2003) |
Gaming Performance
To use gaming performance as an indicator for memory performance is a double-edged sword, there are tons of pitfalls in the form of CPU or graphics limitations masking what is going on on the memory level. We have a few example of both sides of the coin, meaning, we have gaming benchmarks that will not show any difference whatsoever along with some that ... well, we are going to save the best for last.
Aquamark3

For Aquamark3, the only thing that really matters is the graphics card performance, therefore, it is no surprise that there are hardly any differences between the different modules.
Comanche4

Interestingly, there is very little difference with Comanche4 either. The bottleneck is distributed somewhere between the CPU and the graphics card with some small effect of the memory.

In the past, we have often seen a more or less pronounced impact of the memory performance on some of the SPEC ViewPERF benchmarks, a prime example being Data Explorer (DX-07). We used the ATI FireGL X1 in this case since it makes little sense to run professional benchmarks on consumer graphics cards.
DX-07

The differences in SPEC are almost non-existent and DX-07 is the best case scenario.
By now, we have seen some synthetic benchmarks showing very pronounced differences in bandwidth and a number of gaming benchmarks that appeared to be completely insensitive to those issues. But then, as we said, we are going to safe the best for last.
next page: => OpenGL II, Some Differences At Last =>
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