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LOSTCIRCUITS

SHORTCUTS:
SLI & SLI
Bandwidth Musings
Goldfingers and Links
Tech Specs
3DMark2001SE
3DMark 05
3DMark 05 in Detail
3DMark 05 AA
X2
X2 AA
FarCry
FarCry AA
DOOM3 High
DOOM3 Ultra
Conclusion
Discuss this article

 eVGA GeForce 6600 GT and SLI
against the rest of the world
(Review by MS, Jan. 25, 2005)
GeForce 6800GT At:

Id's DOOM3

Long awaited and overloaded with eyecandy - which unfortunately is obscured by darkness in most scenes- DOOM3 has set new standards for the requirements of graphics processors. Initially we were a bit cautious about the GF6600 and its SLI configuration since running the Ultra Quality level requires one full gigabyte of system memory for all the textures. One would expect similar for the local frame buffer, however .... well, we will get to that part on the next page. For now we'll stick with the High Quality level. We used the built-in Demo1


Using AFR, DOOM3 at High Quality Settings is a homerun for the SLI configuration.

The results at one glance in the standard color scheme: Red: 6600 GT SLI; Turquoise: Sapphire RADEON X800 XT; Yellow: GeForce 6800GT; Blue: GeForce 6600GT Single. Note that the RADEON falls behind the GF 6800 GT.

Of course, now the question is once again whether AA or Ultra Quality will result in catastrophic out of video memory errors or a performance collapse -- stay with us just a bit longer...

eVGA GeForce 6600GT:

Next Page:    => DOOM3 Ultra Quality =>

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