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LOSTCIRCUITS

SHORTCUTS:
SLI & SLI
Bandwidth Musings
Goldfingers and Links
Tech Specs
3DMark2001SE
3DMark 05
3DMark 05 in Detail
3DMark 05 AA
X2
X2 AA
FarCry
FarCry AA
DOOM3 High
DOOM3 Ultra
Conclusion
Discuss this article

 eVGA GeForce 6600 GT and SLI
against the rest of the world
(Review by MS, Jan. 25, 2005)
GeForce 6800GT At:

eVGA GeForce 6600GT

eVGA is often called nVidia's retail outlet and we have no information pertaining to the opposite so we leave it at that. We received the two eVGA GeForce 6600GT traphics adapters courtesy of nVidia in a standard brown box with some extra cables and a driver CD but that's about all we can say about the bundle. The card itself features 128 MB local frame buffer, running at 1000 MHz data rate in DDR mode. The core, running at 500 MHz, features eight pixel pipelines with one texturing unit per pipeline.


The two GeForce 6600 GT cards used for SLI next to each other. Note the PCIe interface and the "Gold Fingers" at the bottom and top of the PCB, respectively. Interestingly, the GeForce 6600GT does not use an auxiliary power connector, however, if two graphics cards are plugged in, the system requires an extra Molex connector to be connected to the mainboard to povide enough power for dual graphics card operation.

Some technical specs in comparison to other current graphics cards

 Core Clock [MHz]Pixel PipelinesTexture Units/Pixel PipelineFill Rate (Single) [MPixels/sec]Fill Rate (Multi) [MTexels/sec]Memory Clock [Mbps]Memory Bus WidthMemory Bandwidth [GB/s]
GeForce 6600GT5008140004000100012816.0
RADEON 9600 XT50041200020006001289.6
RADEON 9800380813040304068025621.8
RADEON X700XT4758138003800105012826.8
ASUS RADEON 9800 XT410813280328073025623.36
GeForce 6800GT35016156005600100025635.2
GeForce 6800 Ultra Extreme45016172007200110025635.2
ASUS RADEON X800Pro4751215700570090025628.8
Sapphire RADEON X800XT 50016180008000100025632.0
RADEON X800XT Platinum Edition52016183208320112025635.4

System Configuration

All benchmarks shown in the rest of this review were generated using the following system configuration:

General Hardware:
  • ASUS A8N-SLI
  • AMD Athlon64 4000+
  • 2 x 512 MB OCZ ZB DDR (dual channel configuration)
  • Maxtor Maxline3 250GB SATA HDD
  • ASUS 40 x CDROM
Graphics Adapters:
  • Sapphire Radeon X800 XT
    • Catalyst 5.1
  • 2 x eVGA GeForce 6600 GT
  • 1 x GeForce 6800 GT
    • Driver Revision: 7.1.2.4*
Software:
  • Windows XP Pro
  • Service Pack 1a
  • DX9c
  • 3Dmark2001SE (3.30)
  • 3DMark'05
  • Doom3
  • FarCry
  • Aquamark3
  • X2 Rolling Demo

We originally used the "66.93" WHQL certified drivers posted on the nVidia website. However, we found that the 71.24 drivers noticeably increased SLI performance (e.g. ~5700 => 6300 in 3DMark'05) without compromising stability or image quality - at least as far as we were able to tell.

A Short Word About Monitors

One issue we found with the SLI configuration used relates to the monitor used. Using a professional Acer P911 monitor, there were no glitches whatsoever, the system was rock-solid under all circumstances in all benchmarks. This monitor, however, is capable of sustaining 140 + HZ vertical refresh rate at 1024 x 768 MHz. When switching to another monitor (older Vision Graphics) applications tended to lock up or give a blank screen without possibility for recovery, even at resolutions that are supported by the monitor. Since there are some mystery issues regarding stability of SLI systems floating around, we thought it might be worth mentioning that there could be an issue with the VSync rate of the monitor used in one or the other configuration (even if VSync is disabled) which could cause system lockups. Just an FYI for those who have problems.

eVGA GeForce 6600GT:

Next Page:    => Let the Games Begin =>

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