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| ASUS RADEON 9800 XT ASUS in Wonder? .... Almost | |
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(Review by MS, November 13, 2003) |
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ASUS RADEON 9800XT At: |
Unreal Tournament 2003
Instead of using the standard benchmark that outputs compiled scores of flyby and botmatch scenes, we are only using the flyby-Citadel benchmark. All detail and quality settings were maxxed out in the game console, that is, set to the highest values supported.
No AntiAliasing / Anisotopic Filtering

Yellow: 9800XT, Blue: 9800 Pro, Pink: GFFX5900. The scores for the GFFX5900 and the 9800 Pro are virtually indistinguishable from each other, the 9800XT is the clear leader here, even though it will hardly matter in this game.
4 x AntiAliasing / 8 x Anisotopic Filtering

Yellow: 9800XT, Blue: 9800 Pro, Pink: GFFX5900. The GFFX pulls ahead over the two ATI-based cards but keep in mind the differences in quality, even if they are minor.
Comanche4
We used the standard benchmark and Comanche4, at least, without AA and AF is a great example that, at least for DX8 performance each of the graphics cards here has more than enough power.
No AntiAliasing / Anisotopic Filtering

Yellow: 9800XT, Blue: 9800 Pro, Pink: GFFX5900. No comment necessary.
4 x AntiAliasing / 8 x Anisotopic Filtering

Yellow: 9800XT, Blue: 9800 Pro, Pink: GFFX5900. Fortunately, at least at the maximum resolution and AA / AF enabled, there are some differences.
Next Page: => Gunmetal Benchmark 1, Aquamark3, FinalFantasy XI =>
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