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| ASUS V6600 GeForce 256 No Holds Barred | |
| (Review by MS, Nov. 28 1999) |
As stressed before, there are applications that profit from the GPU and others that don’t. Case in point is once again Incoming which runs at only 174 fps whereas both the G400 and the Viper770 Ultra are about 2% faster at 176 and 178 fps, respectively.
In 3Dmark 99 Max, the V6600 performance is just average and, with a CPUMark of 12340 and a 3DMark of 6915 ranges between the Viper 770Ultra and the G400. Interestingly the raster marks in this benchmark were constant for all CPUs / settings, ranging between 3880 and 3903.
Unreal
Unreal was running somewhat on the weird side. That is, at the lower resolutions, the Flyby demo ran a bit choppy whereas it was perfectly smooth at the high resolutions. Needless to say that the numbers per se are top notch. The choppyness is easily explained with the particular properties of the driver used which, to mention it again, disables AGPx2. Therefore, the GeForce is stuck with a maximum data transfer of 266 MB/sec from system memory to the video card.

Unreal timedemo at different resolutions with and without sound card present.
Once again, in Unreal Tournament the low bandwidth available at AGPx1 strikes. At 16 bit color depth, Demoace from Aces runs at at 58.7 fps which may or may not push the AGPx1 limitation yet. However, going to 32 bit color depth really hurts the performance dramatically by dropping it to 39.9 fps which is way below the numbers of a PIII running at 525 MHz. Please note that this is not a feature of the GeForce or the Athlon but a driver issue caused by the disabling of the AGPx2 transfer.
Next Page: => OpenGL =>
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