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SHORTCUTS:
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2D
SS7 D3D
SS7 OpenGL
P!!! D3D
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Athlon D3D
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 ASUS V6600 GeForce 256
No Holds Barred
(Review by MS, Nov. 28 1999)

Conclusion

The world has changed forever. There is more truth to that statement than the benchmarks show. The implementation of T&L into the GPU is a milestone in the history of graphics adapters in that they really show the way into the next generation of virtual reality. I mentioned on the first page that nVidia’s Treemark is hopelessly optimized for the GeForce and, thus, not a valid criterion to judge the quality of the concept. However, Treemark only shows what is possible and to which limits even a midrange system can be pushed.


All systems tested achieved Treemark scores of around 50 fps in the simple and 14 fps in the complex run. The only fallout in this domain was the K6-III system that only scored 34 / 13 fps but once again, the low bus transfer rates shown in FR 1.01 show that the AGP transfer protocol is not yet ultimately optimized for the VIA MVP3 chipset.

Are there any other applications that give similar results? There certainly are, Indy3D has a complete CAD benchmark suite in which the GeForce blows away everything else currently around. Adding these numbers would exceed the limitations of this review, besides, Johan De Gelas on AcesHardware has already posted a very detailed analysis of these benchmarks.

The bottom line is that the GPU concept has finally delivered the coup de grace to the Voodoo2 era, there is simply no way that any other concept will prevail in view of this heavy duty competition. But wait, wasn’t Matrox supposed to come out with a working OpenGL ICD? Seriously, they are cooking up something new as well and we will shortly also see the new Viper II from Diamond based on the Savage2000 as well as the latest ATi Rage Max. And then there was the PixelFuzion and the new 3dfx V5. Finally, it looks like we are getting into the bronze age of computer graphics but the GeForce, or more specifically the ASUS V6600 will be the standard against which everything will be measured.

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