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| ASUS V6600 GeForce 256 No Holds Barred | |
| (Review by MS, Nov. 28 1999) |
In QuakeII the overall limitation at the higher resolutions (above 1280 x 1024 x16 bpp) appears to be the fill rate since at all CPU clock settings the numbers are identical not only for the PIII but also for the SS7 platform and the Athlon system

QuakeII timedemo (476 / 525 / and 560 MHz) and Crusher (467 MHz) frame rates. Timedemo shows that, at lower resolutions, there is still a dependence on the overall CPU speed as well as on the resolution
On the P!!! / FIC KA 6110 at 3.5x133 (467) MHz the QIII benches are somewhat disappointing at low resolutions. However, if you look at the high resolution settings, the opposite is true, keep these numbers in mind when looking at the Athlon results.

QuakeIII demo1 and demo2 at 476 MHz frame rates. Again the "fastest" setting fell off with 84.8 and 73.1 fps
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