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LOSTCIRCUITS

SHORTCUTS:
RADEON 9000Pro
R300 At One Glance
Transistors, Power, Quad Memory Controller
AGP X8, Vertex Shaders
HYPER Z III
Floating Poing Pixel Engines
Dyanmics of Light and Pipelines
Bump mapping instead of modeling
Anti Aliasing
Hairy Edges
Multiple Render Targets, Monkeys and Epitaph

Hot Offers for the FireGL

 ATI RADEON 9000 / 9700
No Paper Tigers
(Review by MS, July 20, 2002)

R300 and RADEON 9700

We have witnessed the leapfrogging of graphics processing units beyond the transistor counts of even today's most powerful CPUs. Take the AMD Thorougbred (37 million transistors) and add it to Intel's Northwood (55 million transistors) and you are still short of the transistor count of 107 million that the ATI R300 core powering the RADEON 9700 throws on the scale. The only VPU in the same league is the 3Dlabs VP10 processor featuring also 110 million transistors.


Jewelle Schiedel-Webb: Lost in time, lost in space, and meaning

At One Glance

  • 107 million transistors
  • Core/ memory: 300/600 MHz DDR for ~ 20 GB/sec
  • 300 million triangles /sec
  • 256 bit memory interface
  • up to 256 MBytes of local frame buffer supported
  • 4 x 64-bit Quad Channel Interface
  • (4 independent memory controllers linked by crossbar technology)
  • 4 vertex decoders
  • 8 pixel pipelines
  • first floating point pixel processor
    • 128 bit floating point raster pipelines
    • floating point frame buffer
    • 16 textures per pass
    • 256 simultaneous, parallel operations
  • HyperZ-III
    • Hierarchical Z
    • Early Z
    • Fast Clear-III
    • LossLess Compression
  • AGP 8X (2 GB/sec)
  • dual integrated 400 MHz DACs
  • Integrated TMDS transmitter
  • Hardware DVD decoding
  • FULLSTREAM DEBLOCKING
  • SMARTSHADER 2.0
  • SMOOTHVISION 2.0
  • HYDRAVISION
  • DX9
  • OpenGL 1.4

The R300 VPU

Next Page:    => The Low Down on High Power =>

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