Navigate:

Advice
Beginners
BIOS Guide
CPUs
Links
Mainboards
Memory
Network
Storage
Video/Sound Cards

Contact
Forum
SiteMap
Sponsors
WebNews
Home
. .

Prices:

Mainboards

ABIT
ASUS
Chaintech
Shuttle
Soyo
Tyan

CPU
Intel
P4 2.4C-800
P4 2.6C-800
P4 2.8C-800
P4 3.0-800
P4 3.2-800

AMD
AthlonXP
XP 1700+
XP 2000+
XP 2400+
XP 2500+
XP 2700+
XP 3000+
XP 3200+

Athlon64
Athlon64 3200+
Athlon64 FX-51

Opteron
Opteron 240
Opteron 242
Opteron 244
Opteron 246

Memory

Corsair
Crucial
Kingston
Mushkin
OCZ

What are you
shopping for?



































































































































































LOSTCIRCUITS

SHORTCUTS:
Top Page
Specs
Control Panel
Test Setup
3ds max5
SPECapc, ViewPerf 7.0
SPECapc for Maya 5
Phoenix
Springmark
Conclusions

We appreciate any feedback here

Best Deals on FireGL

 ATi FireGL X1
DX9 Capable for OpenGL
(Review by MS, Oct 15, 2003)

The FireGL product line spans over a variety of different models from US$379.- up to US$999.-, depending on what hardware is being used. The FireGL-X1 128 which is the subject of this review is based on the RADEON 9700 or rather the R300 VPU, using 128 MB DDR (I) over a 256-bit interface with the known crossbar configuration of four independent 64-bit memory controllers. It is still worth looking at the entire FireGL repertoire available from ATI. The FireGL X1 128 is hilighted in red.

FireGL Product Matrix

 FireGL T2-128FireGL Z1-128FireGL X1-128FireGL X1-256PFireGL X2-256
Memory Size128 MB DDR128 MB DDR128 MB DDR256 MB DDR256 MB DDR II
Memory Bus Width128-bit256-bit256-bit256-bit256-bit
AGP InterfaceAGP 8X/4XAGP 8X/4XAGP 8X/4XAGP 8X/4XAGP 8X/4X
Vertex Engines24444
Pixel Pipelines44888
Triangles/sec200M300M300M300M300M
Vectors/sec36M49M49M49M60M
Pixels/sec1.6G1.3G2.6G2.6G3.0G
Dual Screen SupportDVI-I + VGADVI-I + DVI-IDVI-I + DVI-IDVI-I + DVI-IDVI-I + DVI-I
3D Stereo Support---Yes-
MSRP$379$499$699$899$999


         

Left: Like the RADEON 9700, the FireGL-X1 uses Samsung 2A-rated (2.8ns cycle time) BGA memory components. Center: Dual DVI-I output. Right: the second DVI-I Port is enabled via a daughter board that is screwed to the FireGL-X1 PCB using an aluminum stand-off. Click for larger images.

Technical Specifications (FireGL-X1 128)

Graphics technology
  • Powered by the FGL Visual Processing Unit (VPU)
  • 256-bit high bandwidth memory architecture
  • 4 parallel geometry engines
  • 8 parallel pixel pipelines
  • 128-bit full floating point precision
  • 24-bits per RGBA component displays beyond 16.7M colors
Display support
  • Dual DVI-I supports any combination of digital and analog displays
  • Maximum resolution of 2048x1536 per display
  • Independent resolution and refresh rate selection for any two connected displays
  • Dual integrated 10-bit per channel 400 MHz DACs
  • Integrated 165 MHz TMDS transmitter (DVI & HDCP compliant)
API and Operating system support
  • OpenGL®
  • OpenGL Shading Language
  • Microsoft® DirectX® 9.0
  • DirectX® 9.0 HLSL
  • Windows® XP/Windows® 2000
  • Linux®
Graphic Features
    Hardware acceleration of the following:
    • Anti-aliased points and lines or full scene anti-aliasing (2X, 4X, 6X)
    • 3D lines and triangles
    • Stipple points
    • Two-sided lighting
    • Up to 8 light sources
    • Directional and local lighting
    • OpenGL overlay planes
    • Occlusion culling
    • 6 user defined clip planes
    • OpenGL polymode functions
    • 32-bit (24+8-bit stencil) Z Buffer
    • Fast Z and color clears
    • Full DX9 vertex shader support with 4 vertex units
    • Quad-buffer stereo support (FireGL X1-256p only)
    SMARTSHADER Technology
    • Programmable pixel and vertex shaders
    • 16 textures per pass
    • Pixel shaders up to 160 instructions with 32-bit floating point precision for each RGBA component
    • Multiple render target support
    • Shadow volume rendering acceleration
    • High precision 10-bit per channel frame buffer support
    SMOOTHVISION Technology
    • 2X/4X/6X anti-aliasing modes
    • High performance adaptive algorithm with programmable sample patterns
    • 2X/4X/8X/16X anisotropic filtering modes
    • Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
    HYPER Z Technology
    • 3-level Hierarchical Z-Buffer with early Z test
    • Lossless Z-Buffer compression (up to 24:1)
    • Fast Z-Buffer Clear

Next Page:    => User Interface =>

Click here! If you enjoyed reading this article and found it useful, please consider making a small donation to LostCircuits.
Thank you!

General disclaimer: This page only reflects the author's personal opinion and assumes no responsibility whatsoever regarding any of the contents or any damages that may occur explicitly or implicitly from reading the contents of this site. All names and trademarks mentioned in this review are the exclusive property of the respective parent companies.
All contents of this site are protected by international copyright laws. Reproduction of the contents even in parts is not allowed except after written permission by the author and referral to this site.
Copyright 1998 - 2008 LostCircuits