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| ATi FireGL X1 DX9 Capable for OpenGL | |
| (Review by MS, Oct 15, 2003) |
3DStudioMax Continued
Blitting


Frames per second, higher is better
Dual Planes


Frames per second, higher is better
Geometry1


Frames per second, higher is better

Geometry2


Same scene as above but with space craft moving around across the terrain. Frames per second, higher is better
MultiTexture


Frames per second, higher is better
Rasterize


Frames per second, higher is better
Both Geometry benchmarks go to the Quadro4 XGL, the raw power of which simply kills the competition in this particular type of application - as long as the MaxTreme drivers are used. The remaining applications are gobbled up by the FireGL X1
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