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| ATI RADEON 9800 Power to the F-Buffer (what else is new?) | |
| (Review by MS, July 18, 2003) |
Test Configuration
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We still haven't gotten any of the promised GFFX 5900, so we have to do without but that's not necessarily a loss in light of the continuing saga of driver controversies. Also, the image quality has been documented up to the gazoo elsewhere and screenshots are becoming less and less adequate while hogging huge amounts of bandwidth. Therefore, we are merely focusing on some benchmarks.
All benchmarks were run at the "Balanced" setting of the texture quality slider with either "application specific" AntiAliasing and Anisotropic Filtering or else with 6 x AA and 16 x AF, which are the highest settings supported by the cards. The main reasons to include Villagemark and D3DFablemark were to check the efficacy of the HyperZ III+ technology with its fast Z-Buffer clear by flagging the data as invalid rather than overwriting them.
For OpenGL testing, we deliberately chose MDK2 which is old enough to be under the radar for most manufacturers, so we wouldn't have to worry about any specific optimizations here. We are not looking into SPEC Viewperf here either, since this benchmark requires optimized drivers / graphics card BIOS settings such as found for the ATI FireGL or the nVidia Quadro series, with the entry level cards in both series being able to blow the RADEON 9700 and the 9800 out of the water in that particular benchmark.
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