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Conclusions
 ATi Rage128 Fury 32MB
To boldly go where no card has gone before
(Review by MS)

1998 has been a remarkable year in a number of computer related aspects but no individual sector has had as much impact on the overall performance of any given system as the one factor that defines the quality of the final output to the screen, the video or graphics adapter. More accurately, 2D performance necessary for office applications has reached a plateau quite a while ago and the main increments in performance are only the support of higher refresh rates at greater resolution and higher color depth. This, however, is mainly a question of the memory available to the individual graphics processor.

Regarding 3D applications, the stand and deliver feature of modern gaming, the situation is somewhat different. The Voodoo2 has come, set new standards and right now is slowly sinking back into oblivion as new and better 2D/3D standalone cards have emerged over the last 3 months. The key features of the newer graphics adapters can be described in rather simplified terms. Larger (amounts of memory), faster (memory and implementation of SGRAM), more throughput (AGP) and smaller (die size to prevent unnecessary heat and power consumption) are the keywords.

Upon closer inspection, the current trends have been going into basically two different directions, similar to the development in the automotive industry in the 1970ies. On the one hand there are the real hi-tech solutions like one has found them in exotic sports cars and the best example herefore is the Matrox G200 with the dual bus technology. What this technology really does is to combine a powerful graphics chip with just barely enough memory to keep running and use the 2x AGP bus speed combined with 2 independent I/O busses to draw upon the system resources whenever necessary. The results are phenomenal but also take their toll in terms of straining the system, often apparent in the form of reduced overclockability of the CPU as well as increased thermal load of the system.


The other extreme can be compared to the "Muscle Cars". Sixteen megabytes of on-board memory, in combination with a Banshee chipset but hampered slightly by a restricted data access path in the form of 1x AGP only, deliver enough raw power to forget about an additional dedicated 3D accelerator because one simply doesn’t need it anymore. Moreover, because the waste amount of memory allows for internal processing of the video signals without using up too much of the system resources, these cards are also characterized by low CPU usage making them ideal for slower / older systems.

Somewhere in between would be located the TNT-based graphics adapters, offering the best of two worlds but at a high price that makes you reconsider if you really need them. In addition, TNT-based cards suffer from insufficient driver quality, compatibility problems and so, one would only wish that the S3 Savage3D would have made it past the childhood diseases and offer a fourth alternative. There may still be a chance for that to happen, though, and hopefully we will see and hear a bit more about this chipset soon.

So, let’s just step back from everything we know and all the preoccupations that we have about chipsets and brands and just focus on what we really would like to see in a video card. The result might be something like this:

Is that a realistic concept? Well, if you don’t ask for it, you won’t get it. We asked for it and we got it, in the form of the ATI Rage 128 Fury that landed right under my Christmas tree (a humongous thanks to Raymond from ATI Technologies).

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