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| Dimension Technologies Inc 3D 2015xls Virtual Window Follow up to the wheel | |
| (Review by MS, April 13, 2001) |
Summary
Dimension Technologies Inc are promising to revolutionize the world of 3D gaming with what could best be described as the first 3D flat panel monitor on the market. The concept is overwhelmingly simple, yet solving the details was still a matter of some 14 years. The current display, avialable in 15.1" and 18" viewable area diameter is probably the best 3D solution available at this point. There are still some drawbacks inherent to the design, mostly the requirement to maintain a relatively narrowly defined viewing position. Nonetheless, this new concept offers a tremendous advantage over any other solution I have seen so far. Implications of the new technology, which is compatible with any graphics card capable of 3D rendering, reach far beyond the scope of gaming into design, molecular, pharmaceutical and medical applications. If the technology catches on, it will take any current computer a quantum leap closer to virtual reality. At the current prices, this means that Virtual Reality could become an affordable household item

DTI3D 18" Virtual Window. Using parallax illumination, the flat panel is able to generate 3 dimensional illusions, in other words, a 3D display that leaves the physical boundaries of the display.
In the true sense of the word, 3D acceleration or 3D graphics in their current form are misnomers since conventional displays (excluding holographs) are always flat. Still, we are talking about 3D displays because representation of a 3D environment involves all three dimensions and an illusion of depth is generated by perspective, shadow casting, differential reflections to generate bumps. Additionally, the overdraw of the foreground hiding the background provides occlusion cues that the brain is capable of perceiving as depth. On the other hand, a 2D representation of any 3D environment does lack a certain depth and there have been quite a few attempts to overcome this limitation. Before going into the different technical solutions, it is probably best to briefly cover the issues related to depth perception.
The Problem
The key issue is that in the normal environment, objects are at a different z-plane from the viewer. That is, there is a real difference in distance between the eye and objects at different z-planes. In an artificial environment that relies on display or representation of images on a screen, the distance to the viewer has to be fixed, with the exception of a globe (pseudo-3D) theater.
The Physiology of Depth Perception
What is the basis of 3D perception? Pretty much everyone knows that, using a single eye only, almost completely eliminates depth perception. Surprisingly, however, people that are used to monocular vision have depth perception, even if it is not as well developed as with others with two functional eyes. Several cues enable this cyclopean depth perception:
Next Page: => Vernier Acuity? Binocular Disparity =>
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