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LOSTCIRCUITS

SHORTCUTS:
Top
Vernier Acuity, Binocular Disparity
From 2D to 3D
The Dimension Technologies Approach
Accessories, Installation
Does it Really Work?
Good Games and Bad Games
Conclusion
 Dimension Technologies Inc 3D 2015xls Virtual Window
Follow up to the wheel
(Review by MS, April 13, 2001)

Dimension Technology: A New Approach

If both eyes were to receive different images, there would be the possibility to use a precision shadow mask in front of the display and column interleaving. As a result, the images are split in two and the odd columns show the left eye scenario whereas the even columns display the image destined for the right eye. This way, a stereopair of images is created on alternating columns. That is, on a 1024 x 768 pixel screen, each stereopair consists of two images of 512 x 768 pixel resolution. The drawback of this design is that a fixed occluder would need to be of very high precision, otherwise the image would look like every pixel were outlined by a black frame, resulting in a somewhat grainy display. Additionally, there is no way of turning off the "stereo" mode, even if a standard image is displayed instead of a stereopair.


A more elegant solution is the use an LCD display that relies on background illumination to display the RGB values of the pixels. Given the fact that background illumination is a necessary factor of the display, it can be modified to provide a sharply defined grating of light lines instead of diffuse illumination used by standard LCD displays. Parallax Illumination By defining 512 vertical light lines of one pixel column width behind the screen, the display can be divided into interleaved light and dark columns. This design is called Parallax Illumination. Because of the difference in viewing angle, moving the viewing point laterally, will, at some point, reverse this pattern in that the dark columns become light and vice versa. The trick is, therefore, to define the optimum column separation such that it equals the average distance between the two eyes of a normal person. This way, the positional difference between the two eyes can be used to make one eye see the odd columns as black lines only while perfectly being able to see the even columns. The second eye will then see the complimentary images only, that is the odd columns will be visible whereas the even columns are blocked out. Since the column separation relies on the viewing angle rather than on absolute eye distance, differences can be compensated by moving closer or further away to find the optimal viewing position.

Summary diagram of the parallax illumination as centerpiece of the technology behind the DIT3D Virtual Window

For standard 2D viewing, the Parallax Illumination can be changed to diffuse illumination and the 2015XLS turns into a high quality LCD display. Pictures courtesy of Dimension Technologies Inc.

Inherent limitiations

Where stereo glasses have the disadvantage of either altering the color or, in the case of shutter glasses, to cause extremely low refresh rates, they do have the advantage of being in a fixed position of the viewer (because they are directly worn by him or her). The DTI flat panel does not have such an advantage, that is, the user has to be within a relatively limited area of viewing to see the stereo effect. If the position is wrong, some strange interference patterns, mostly in the form of sinusoidal gratings will occur. So much for the preamble, the real questions are: Does it really work? How difficult is it to set it up and what are the limitations in gaming environments?

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