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LOSTCIRCUITS

SHORTCUTS:
Top page
Vertex Shaders
Pixel Shaders
TRUFORM, SMOOTHVISION
Specs and Mods
Test Configurations, Overclocking
3DMark2001
3DMark2002
The Hall of Fame
Aquamark, Villagemark
ViewPERF, Quirks with Caligari
Quake3 Arena, Wolfenstein
Conclusion
 FIC RADEON 8500    
The Little Card that Could
(Review by MS, January 4, 2002)
3DMark2001 Continued

Looking at the numbers on the last page, the Ti500 has a slight edge in some of the games but there are quite a few disciplines where the RADEON 8500 pulls way ahead. The scores have to be viewed further in the context that 3DMark2001 uses 2 n textures, that is 2, 4 or 8 putting the RADEON with its 6 texture units in a disadvantage since they don't match exactly the requirements of the benchmark. Nevertheless, particularly in the High Polygon Count parts, the RADEON 8500 literally stomps the Ti500. This is not just in the numbers but where the GeForce3 (including the Ti 500) stutters through the 8 Lights bench, the RADEON zooms right through. Similarly, in the Vertex Shader benchmark, the RADEON pulls way ahead. Conversely, in the Nature, EMBM and Dot3 Product parts, the Ti500 scores a clear win.


Since the scores show a wide spread, the graph below shows a normalized comparison of the gains and losses of the RADEON compared to the Ti500.

Normalized comparison of the Ti500 and the RADEON 8500. The Ti 500 scores are given as "1" baseline and the RADEON 8500 scores as relative gain or loss.

next page:    => The Hall of Fame Approach =>

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