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 Gainward Ultra/750XP Golden Sample
The Red Devil
(Review by tide, May 13, 2002)
Quake3 Arena

Despite its age, Quake3 Arena is still a wonderful benchmark. The results low resolutions are system limited, whereas the frame rates at high resolution are defined by the fill rate limitations of the graphics card. Essentially, any of the benchmark results below 800 x 600 x 32 (HQ) show the poerformance of the "slow" T-Bird running at 1600 MHz, above that, we are really getting into the performance of the Gainward card.


Because of the high resolutions supported, Quake3 Arena is still a challenging task for any graphics card Just thinking back of the first runs with the GeForce2 Ultra and the adventures of using AntiAliasing and crawling at some 15 fps... simply impossible to play first person shooter games, regardless of how nice the graphics look.


The chart does not need much explanation, at low resolution, the performance potential of the card is wasted since the system itself is the bottleneck. As mentioned above, the cutoff where the graphics card comes into play is at about the high quality setting.
(FF to HQ are Quake3 Arena standard settings. C corresponds to 1024x768, CC to 1280x1024 and CCC to 1600x1200. All three C-settings are 32 bit color depth and maximum detail.)

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