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LOSTCIRCUITS

SHORTCUTS:
Memory Issues
Z-Occlusion Culling
Special Effects, Pixel Shader
MSI 8822 At One Glance
Features
Test Config, performance issues
Quake3 Arena, MDK2
HRAA, MBTR, 2D Quality
Overclocking, Conclusion
 MSI StarForce 822 (GeForce3 64 MB DDR)
Per Aspera Ad Astra
(Review by MS, June 21, 2001)

Quake3 Arena

The situation changes quite dramatically when different applications are run. One example is Quake3 Arena. For comparison, the MS8809 maxxes out at 92 fps (overclocked to 165/210 core/memory) at the High Quality 800x600x 32 bpp setting. With the ATi Radeon (overclocked to 205/205 MHz), the highest score achieved at the HQ setting was 124 fps. Compared to those scores, the MSI StarForce 822 is extremely powerful, however, one needs to go to the higher resolutions in order to appreciate the extra power.


The raw power of the GeForce3 and in particular, the lightspeed memory architecture shows in the frame rates achieved at the High Quality (800 x 600 x 32 bpp) setting. The two series of benchmark were run at 200/460 MHz and 220 / 488 MHz, respectively.

MDK2

Note that there is hardly any impact on the performance when switching from 16 to 32 bit color below resolutions of 1024x 768 and even then, the impact is only about 8%. At 1600x 1024, the difference becomes more obvious but there is still enough headroom to stay within the playable range of fps.

Similar as Quake3 Arena, MDK2 puts quite a bit of stress on the video card and here is where the GeForce3 shines. All runs showing "x16" were run in 16 bit color mode with bilinear filtering, whereas all "x32" data were run at 32 bit color with trilinear filtering. FSAA was disabled, so was the sound.

Next Page:    => Anti Aliasing, MBTR, 2D quality =>

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