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| nVidia Quadro FX1400 The Midrange Solution for Almost Anything | |
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(Review by MS, June 13, 2006) |
Update
Despite the fact that professional graphics cards are not meant to be used as gaming cards, the one issue that was pointed out was that there is a need for game developers to actually see what the outcome of their coding is - in other words, the graphics cards have to be at least able to run games in a halfway reasonable performance mode. Moreover, from a game developer's standpoint it does not make sense to copy everything over to a different system just to see it run. Fair enough, if it was only the final product, it wouldn't matter that much but for checking of individual scenes, the need to use separate setups is simply not an option.
We have taken some of the most commonly used benchmarks and run them on the FX1400, not to show that it is faster or slower than any comparable consumer card but simply to the fact that it is running the application. For example - even though it is almost a trivial question - does it support Shader Model 3.0?
3DMark 200X

To answer the question from the paragraph above, yes the FX1400 runs perfectly fine in SM3.0 applications - a bit on the slow side but nonetheless.
FarCry (1.3)

The FX1400 (blue) compared to a single GF 6600 GT (green) and the RADEON X1600 Pro AGP (red) at 1024 x 768, 1280 x 1024 and 1600 x 1200 with and without 4xAA and 8xAF.
Surprisingly, the FX1400 beats both consumer cards at the lowest resolution, otherwise everybody is essentially on the same level. The RADEON X1600 Pro scores are somewhat tainted because the card did not update all frames correctly and skipped the "ocean bottom" intermittently during the rendering of the running through the water parts of the benchmark.
| nVidia Quadro FX 1400 |
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