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Give us some feedback

 Sapphire RADEON X1950 GT 256 MB Crossfire
The Big Bang
...for the buck
Sample supplied by Sapphire
(Review by MS, March 13, 2007)

Quake4

For Quake4 we used a custom-recorded demo (Demo005) recorded at the "Operation Advantage" level.

Quake4, at the Ultra settings is a resource hog, not only with respect to system memory but also for the on-0board frame buffer. This becomes especially apparent in the case of high level filtering where suddenly the performance bottoms out in the crossfire configuration since the two frame buffers on the two cards do not form a contiguous memory space but need to handle the data required for each frame+filter on a per card basis. It is situations like this where split frame rendering or else supertiling could make quite an improvement over alternative frame render mode.

Overall, compared to similary priced or even more expensive graphics solutions, the Crossfire configuration looks extremely appealing in Quake4. This is especially true at high resolutions (no flitering applied for this set of benchmark results)

Next Page:    => X3 Reunion Demo =>

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