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| SIS Xabre600 Vertexilisers and Ximiators | |
| (Review by MS, Nov 26, 2002) |
Unreal Tournament 2003
There is no such thing as a free lunch and improving the texture quality by reducing the texturbo setting is a prime example for the validity of this statement.

Asbestos Flyby at 1024 x 768. Even at TexTurbo=03 (TT3), the Xabre cannot keep up with the rest of the field. Setting the TT level to 0 or adjusting the slider to "Quality" makes the image quality halfway acceptable but drops the bottom out of the performance.

Asbestos Flyby at 1280 x 1024. As in the case of Comanche4, increasing the resolution makes the Xabre more competitive, keep in mind though that, in essence, we are looking at empty magnification here, at least with respect to the textures in TT3 configuration. Enabling TT0 kills the performance below what is considered playable. Also note that the G9000 Pro falls hopelessly behind the RADEON 8500 throughout the entire series UT2003 benchmarks shown here.

Asbestos Flyby at 1600 x 1200. The Xabre600 would not allow to set the resolution to 1600x1200 without hard crashing the system regardless of the texture mode.

4 x antialiasing enabled 1024 x 768. True, it is somehow comparing apples and oranges and the Tachyon is limited to 1024 x 768 resolution anyway with 4 x AA but what it comes down to is that except for the GeForce and the RADEON 9700 neither card stays in the playable range. We tried it anyway but in order to be able to play UT2003, the highest resolution would be 800x600. The hi-light of this chart is certainly the performance of the RADEON 9700 which shows the brute power of the R300 GPU.
The rest of the review is going to be mostly benchmarks, starting with 3DMark2001 and concluding with SPEC ViewPerf.
Next Page: => 3DMark2001 =>